2 |
alarm[0] = 3alarm[0]var random_number = irandom_range(4, 5)
switch random_number
{
case 4:
feather_sprite = spr_battle_enemy_attack_martlet_feather_4
break
case 5:
feather_sprite = spr_battle_enemy_attack_martlet_feather_5
break
default:
feather_sprite = spr_battle_enemy_attack_martlet_feather_1
}
for (i = 0; i < fcreate_count; i += 1)
{
var fcreate_x = x + feather_radius * cos(degtorad(fcreate_angle_diff))
var fcreate_y = y - feather_radius * sin(degtorad(fcreate_angle_diff))
global.id_store = id
instance_create(fcreate_x, fcreate_y, obj_battle_enemy_attack_martlet_genocide_feather_ext_feather)
id_feather[i] = global.id_store
with (id_feather[i])
{
sprite_index = id_checker.feather_sprite
image_index = 0
image_speed = 0
image_angle = id_checker.fcreate_angle_diff
trail_sprite = sprite_index
}
fcreate_angle_diff -= fcreate_decrease
if (fcreate_angle_diff < 0)
fcreate_angle_diff += 360
}
can_move = true
switch feather_sprite
{
case spr_battle_enemy_attack_martlet_feather_1:
case 2274:
case 2275:
audio_play_sound(snd_mart_spiral_attack_2, 20, 0)
break
case 2276:
case 2278:
audio_play_sound(snd_mart_spiral_attack_1, 20, 0)
break
default:
audio_play_sound(snd_mart_spiral_attack_1, 20, 0)
} |