| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
scene = 0; |
| 4 |
cutscene_timer = 0; |
| 5 |
with (obj_martlet_final_base) |
| 6 |
{ |
| 7 |
sprite_index = spr_martlet_final_wing_attack; |
| 8 |
image_index = 0; |
| 9 |
image_speed = 0; |
| 10 |
} |
| 11 |
y_original = obj_martlet_final_base.martlet_y_target; |
| 12 |
y_target = obj_martlet_final_base.y; |
| 13 |
x_original = obj_martlet_final_base.xstart; |
| 14 |
x_target = 320; |
| 15 |
flap_noloop = false; |
| 16 |
no_loop_sound = false; |
| 17 |
instance_create(320, 240, obj_battle_enemy_attack_martlet_wind_gust_wind); |
| 18 |
alarm[0] = 30; |
| 19 |
item_offset = 12; |
| 20 |
spawn_count = 0; |
| 21 |
spawn_count_max = 3; |
| 22 |
attack_duration = 320; |