1 |
if live_call() |
2 |
return global.live_result; |
3 |
scene = 0 |
4 |
cutscene_timer = 0 |
5 |
with (obj_martlet_final_base) |
6 |
{ |
7 |
sprite_index = spr_martlet_final_wing_attack |
8 |
image_index = 0 |
9 |
image_speed = 0 |
10 |
} |
11 |
y_original = obj_martlet_final_base.martlet_y_target |
12 |
y_target = obj_martlet_final_base.y |
13 |
x_original = obj_martlet_final_base.xstart |
14 |
x_target = 320 |
15 |
flap_noloop = false |
16 |
no_loop_sound = false |
17 |
instance_create(320, 240, obj_battle_enemy_attack_martlet_wind_gust_wind) |
18 |
alarm[0] = 30 |
19 |
item_offset = 12 |
20 |
spawn_count = 0 |
21 |
spawn_count_max = 3 |
22 |
attack_duration = 320 |