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gml_Object_obj_battle_enemy_attack_martlet_wing_gust_final_spawner_Create_0

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if live_call()
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    return global.live_result;
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scene = 0
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cutscene_timer = 0
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with (obj_martlet_final_base)
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{
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    sprite_index = spr_martlet_final_wing_attack
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    image_index = 0
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    image_speed = 0
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}
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y_original = obj_martlet_final_base.martlet_y_target
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y_target = obj_martlet_final_base.y
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x_original = obj_martlet_final_base.xstart
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x_target = 320
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flap_noloop = false
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no_loop_sound = false
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instance_create(320, 240, obj_battle_enemy_attack_martlet_wind_gust_wind)
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alarm[0] = 30
alarm[0]

event_user(0) alarm[0] = item_offset
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item_offset = 12
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spawn_count = 0
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spawn_count_max = 3
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attack_duration = 320