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gml_Object_obj_battle_enemy_attack_mecha_frog_creator_Create_0

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1
if live_call()
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    return global.live_result;
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battle_box = obj_dialogue_box_battle_transformation_any
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xx = battle_box.x
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yy = battle_box.y + 30
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layer_create(-90, "sequence_layer")
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entrance_seq = layer_sequence_create("sequence_layer", xx, yy, 8)
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hand_reroll = false
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scene = 0
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scr_enable_battle_box_surface
scr_enable_battle_box_surface

function scr_enable_battle_box_surface() //gml_Script_scr_enable_battle_box_surface { if (!instance_exists(obj_surface_drawer)) instance_create_depth(0, 0, -999, obj_surface_drawer) }
()