1 | if live_call() |
2 | return global.live_result; |
3 | battle_box = obj_dialogue_box_battle_transformation_any |
4 | xx = battle_box.x |
5 | yy = battle_box.y + 30 |
6 | layer_create(-90, "sequence_layer") |
7 | entrance_seq = layer_sequence_create("sequence_layer", xx, yy, 8) |
8 | hand_reroll = false |
9 | scene = 0 |
10 | scr_enable_battle_box_surface |