Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_battle_enemy_attack_mecha_frog_hand_Create_0

(view raw script w/o annotations or w/e)
1
if live_call()
2
    return global.live_result;
3
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("macro froggit", "void", "void")
4
battle_box = 3154
5
attack_counter = 0
6
y_actual = y
7
y_offset = 5
8
sin_deg = 0
9
sin_deg_inc = 5.3
10
state = "idle"
11
shockwave_speed = 7
12
scene = 0
13
cutscene_timer = 0
14
active = false
15
timer = 30
16
timer_max = 30