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gml_Object_obj_battle_enemy_attack_slither_snake_generator_Create_0

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1
if live_call()
2
    return global.live_result;
3
var box = 3154
4
snake_spawn_last = 0
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attack_tick = 0
6
scr_enable_battle_box_surface
scr_enable_battle_box_surface

function scr_enable_battle_box_surface() //gml_Script_scr_enable_battle_box_surface { if (!instance_exists(obj_surface_drawer)) instance_create_depth(0, 0, -999, obj_surface_drawer) }
()