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gml_Object_obj_battle_enemy_attack_space_rock_Create_0

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var creator = obj_battle_enemy_attack_macro_space_frog_creator
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damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("macro froggit", "void", "void")
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sprite_index = choose(3445, 2442)
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is_green = false
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color_value = 255
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sin_value = 0