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gml_Object_obj_battle_enemy_attack_spawner_asgore_fire_circle_Alarm_0

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if live_call()
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    return global.live_result;
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for (var i = 0; i <= 180; i += 18)
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{
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    var flame = instance_create_depth(x, y, -100, obj_battle_enemy_attack_asgore_circle_flame)
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    flame.direction = 180 + i
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    flame.speed = 3
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}
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alarm[0] = spawn_interval
alarm[0]

if live_call() return global.live_result; for (var i = 0; i <= 180; i += 18) { var flame = instance_create_depth(x, y, -100, obj_battle_enemy_attack_asgore_circle_flame) flame.direction = 180 + i flame.speed = 3 } alarm[0] = spawn_interval