1 | if live_call() |
2 | return global.live_result; |
3 | image_index = 0 |
4 | image_speed = 1 |
5 | for (var i = 0; i < spray_amount; i++) |
6 | { |
7 | var new_spray = instance_create_depth((x - 8), (y - 9), (obj_heart_battle_fighting_parent.depth - 1), obj_battle_enemy_attack_spray_bottle_spray) |
8 | new_spray.direction = 135 + i * (90 / spray_amount) |
9 | } |
10 | alarm[1] = spray_interval |