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gml_Object_obj_battle_enemy_attack_spray_bottle_Alarm_1

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if (live_call())
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    return global.live_result;
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image_index = 0;
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image_speed = 1;
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for (var i = 0; i < spray_amount; i++)
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{
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    var new_spray = instance_create_depth(x - 8, y - 9, obj_heart_battle_fighting_parent.depth - 1, obj_battle_enemy_attack_spray_bottle_spray);
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    new_spray.direction = 135 + (i * (90 / spray_amount));
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}
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alarm[1] = spray_interval;
gml_Object_obj_battle_enemy_attack_spray_bottle_Alarm_1.gml

if (live_call()) return global.live_result; image_index = 0; image_speed = 1; for (var i = 0; i < spray_amount; i++) { var new_spray = instance_create_depth(x - 8, y - 9, obj_heart_battle_fighting_parent.depth - 1, obj_battle_enemy_attack_spray_bottle_spray); new_spray.direction = 135 + (i * (90 / spray_amount)); } alarm[1] = spray_interval;