| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | image_index = 0; |
| 4 | image_speed = 1; |
| 5 | for (var i = 0; i < spray_amount; i++) |
| 6 | { |
| 7 | var new_spray = instance_create_depth(x - 8, y - 9, obj_heart_battle_fighting_parent.depth - 1, obj_battle_enemy_attack_spray_bottle_spray); |
| 8 | new_spray.direction = 135 + (i * (90 / spray_amount)); |
| 9 | } |
| 10 | alarm[1] = spray_interval; |