1 | if (live_call()) |
2 | return global.live_result; |
3 | image_index = 0; |
4 | image_speed = 1; |
5 | for (var i = 0; i < spray_amount; i++) |
6 | { |
7 | var new_spray = instance_create_depth(x - 8, y - 9, obj_heart_battle_fighting_parent.depth - 1, obj_battle_enemy_attack_spray_bottle_spray); |
8 | new_spray.direction = 135 + (i * (90 / spray_amount)); |
9 | } |
10 | alarm[1] = spray_interval; |