1 | var box = obj_dialogue_box_battle_transformation_any |
2 | bottle[0] = instance_create(box.x, (box.bbox_top - 2), obj_battle_enemy_attack_starlo_bottle) |
3 | bottle[1] = instance_create((box.bbox_left + 20), (box.bbox_top - 2), obj_battle_enemy_attack_starlo_bottle) |
4 | bottle[2] = instance_create((box.bbox_right - 20), (box.bbox_top - 2), obj_battle_enemy_attack_starlo_bottle) |
5 | attack_interval = 30 |
6 | alarm[0] = 30 |