1 | if (!instance_exists(obj_battle_enemy_attack_starlo_bottle)) |
2 | { |
3 | alarm[1] = 30; |
4 | exit; |
5 | } |
6 | var current_bottle = irandom_range(0, 2); |
7 | while (!instance_exists(bottle[current_bottle])) |
8 | current_bottle = irandom_range(0, 2); |
9 | instance_create(bottle[current_bottle].x, bottle[current_bottle].y - 25, obj_battle_enemy_attack_starlo_take_aim_target); |
10 | alarm[0] = attack_interval; |