| 1 | if (!instance_exists(obj_battle_enemy_attack_starlo_bottle)) |
| 2 | { |
| 3 | alarm[1] = 30; |
| 4 | exit; |
| 5 | } |
| 6 | var current_bottle = irandom_range(0, 2); |
| 7 | while (!instance_exists(bottle[current_bottle])) |
| 8 | current_bottle = irandom_range(0, 2); |
| 9 | instance_create(bottle[current_bottle].x, bottle[current_bottle].y - 25, obj_battle_enemy_attack_starlo_take_aim_target); |
| 10 | alarm[0] = attack_interval; |