3 |
var new_gun = instance_create(choose((box.bbox_left - 25), (box.bbox_right + 25)), irandom_range((box.bbox_top + 25), (box.bbox_bottom - 25)), obj_battle_enemy_attack_starlo_bullet_rain_gun) |
5 |
new_gun = instance_create(irandom_range((box.bbox_left + 25), (box.bbox_right - 25)), choose((box.bbox_top - 25), (box.bbox_bottom + 25)), obj_battle_enemy_attack_starlo_bullet_rain_gun) |
12 |
alarm[0] = 30alarm[0]var box = obj_dialogue_box_battle_transformation_any
if (irandom(1) == 0)
var new_gun = instance_create(choose((box.bbox_left - 25), (box.bbox_right + 25)), irandom_range((box.bbox_top + 25), (box.bbox_bottom - 25)), obj_battle_enemy_attack_starlo_bullet_rain_gun)
else
new_gun = instance_create(irandom_range((box.bbox_left + 25), (box.bbox_right - 25)), choose((box.bbox_top - 25), (box.bbox_bottom + 25)), obj_battle_enemy_attack_starlo_bullet_rain_gun)
attack_counter -= 1
if (attack_counter <= 0)
{
alarm[1] = 30
return;
}
alarm[0] = 30 |