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gml_Object_obj_battle_enemy_attack_starlo_dynamite_alt_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("starlo", "void", "void")
2
image_alpha = 0
3
can_jump = false
4
hsp = 3.5
5
if (x > obj_dialogue_box_battle_transformation_any.x)
6
{
7
    hsp *= -1
8
    image_xscale *= -1
9
}
10
alarm[0] = 1
alarm[0]

var target = instance_create(x, y, obj_battle_enemy_attack_starlo_take_aim_target_alt) target.aim_target = id