alarm[0]var box = obj_dialogue_box_battle_transformation_any
alarm[0] = 28
instance_create(choose((box.bbox_left - 30), (box.bbox_right + 30)), irandom_range(box.bbox_top, (box.bbox_bottom - 40)), obj_battle_enemy_attack_starlo_dynamite)
dynamite_spawned_count += 1
if (dynamite_spawned_count >= dynamite_spawned_max)
instance_destroy()