audio_play_sound(snd_battle_flash, 2, 0)
audio_play_sound(snd_starlo_rope_strain, 1, 0)
instance_create(320, 320, obj_battle_enemy_attack_starlo_rope)
alarm[1] = 30alarm[1]starlo_soul_can_move = true obj_heart_battle_fighting_parent.moveable = true instance_create(obj_heart_battle_fighting_parent.x, (obj_heart_battle_fighting_parent.y + 30), obj_heart_tutorial_arrows_rope_yellow)