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gml_Object_obj_battle_enemy_attack_starlo_take_aim_one_checker_Create_0

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1
starlo_take_aim_interval = 20
2
starlo_take_aim_rope_hit = false
3
alarm[0] = starlo_take_aim_interval
alarm[0]

var soul = obj_heart_battle_fighting_red instance_create((soul.x + (irandom_range(-10, 10))), (soul.y + (irandom_range(-10, 10))), obj_battle_enemy_attack_starlo_take_aim_one_target) alarm[1] = 90