1 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy
{
var enemy_count = global.enemy_count
if (global.battle_enemy_name_1 == argument0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2)
return 3;
else
return 0;
} ("starlo", "void", "void") |
2 |
starlo_train_speed = 8 |
3 |
alarm[0] = 500 / starlo_train_speed |
4 |
var box = obj_dialogue_box_battle_transformation_any |
5 |
if (y < box.bbox_top) |
6 |
direction = 270 |
7 |
else if (y > box.bbox_bottom) |
8 |
direction = 90 |
9 |
else if (x > box.bbox_right) |
10 |
direction = 180 |
11 |
image_angle = direction |
12 |
speed = starlo_train_speed |
13 |
audio_play_sound(snd_starlo_train_incoming, 1, 0) |