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gml_Object_obj_battle_enemy_attack_starlo_train_Create_0

related scripts: Alarm_0Create_0 Draw_0

(view raw script w/o annotations or w/e)
1
damage_number = 
scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function
scr_determine_damage_number_enemy(arg0, arg1, arg2)
{ var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("starlo", "void", "void");
2
starlo_train_speed = 8;
3
alarm[0]
 = 500 / starlo_train_speed;
gml_Object_obj_battle_enemy_attack_starlo_train_Alarm_0.gml

instance_destroy();
4
var box = 3156;
5
if (y < box.bbox_top)
6
    direction = 270;
7
else if (y > box.bbox_bottom)
8
    direction = 90;
9
else if (x > box.bbox_right)
10
    direction = 180;
11
image_angle = direction;
12
speed = starlo_train_speed;
13
audio_play_sound(snd_starlo_train_incoming, 1, 0);