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gml_Object_obj_battle_enemy_attack_starlo_train_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("starlo", "void", "void")
2
starlo_train_speed = 8
3
alarm[0] = 500 / starlo_train_speed
alarm[0]

instance_destroy()
4
var box = obj_dialogue_box_battle_transformation_any
5
if (y < box.bbox_top)
6
    direction = 270
7
else if (y > box.bbox_bottom)
8
    direction = 90
9
else if (x > box.bbox_right)
10
    direction = 180
11
image_angle = direction
12
speed = starlo_train_speed
13
audio_play_sound(snd_starlo_train_incoming, 1, 0)