1 | var box = 3154 |
2 | var soul = obj_heart_battle_fighting_red |
3 | if ((train_count % 2) == 0) |
4 | instance_create(320, soul.y, obj_battle_enemy_attack_starlo_train_tracks) |
5 | else |
6 | { |
7 | var tracks = instance_create(soul.x, 320, obj_battle_enemy_attack_starlo_train_tracks) |
8 | tracks.image_angle = 90 |
9 | tracks.direction = 90 |
10 | } |
11 | train_count-- |
12 | if (train_count <= 0) |
13 | instance_destroy() |
14 | else |
15 | alarm[0] = 25 |