| 1 | var box = 3154; |
| 2 | var soul = 2980; |
| 3 | if ((train_count % 2) == 0) |
| 4 | { |
| 5 | instance_create(320, soul.y, obj_battle_enemy_attack_starlo_train_tracks); |
| 6 | } |
| 7 | else |
| 8 | { |
| 9 | var tracks = instance_create(soul.x, 320, obj_battle_enemy_attack_starlo_train_tracks); |
| 10 | tracks.image_angle = 90; |
| 11 | tracks.direction = 90; |
| 12 | } |
| 13 | train_count--; |
| 14 | if (train_count <= 0) |
| 15 | instance_destroy(); |
| 16 | else |
| 17 | alarm[0] = 25; |