1 | var box = 3154; |
2 | var soul = 2980; |
3 | if ((train_count % 2) == 0) |
4 | { |
5 | instance_create(320, soul.y, obj_battle_enemy_attack_starlo_train_tracks); |
6 | } |
7 | else |
8 | { |
9 | var tracks = instance_create(soul.x, 320, obj_battle_enemy_attack_starlo_train_tracks); |
10 | tracks.image_angle = 90; |
11 | tracks.direction = 90; |
12 | } |
13 | train_count--; |
14 | if (train_count <= 0) |
15 | instance_destroy(); |
16 | else |
17 | alarm[0] = 25; |