alarm[0]var box = 3154
var soul = obj_heart_battle_fighting_red
if ((train_count % 2) == 0)
instance_create(320, soul.y, obj_battle_enemy_attack_starlo_train_tracks)
else
{
var tracks = instance_create(soul.x, 320, obj_battle_enemy_attack_starlo_train_tracks)
tracks.image_angle = 90
tracks.direction = 90
}
train_count--
if (train_count <= 0)
instance_destroy()
else
alarm[0] = 25