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gml_Object_obj_battle_enemy_attack_steam_puffs_creator_Create_0

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1
scr_enable_battle_box_surface
scr_enable_battle_box_surface

function scr_enable_battle_box_surface() //gml_Script_scr_enable_battle_box_surface { if (!instance_exists(obj_surface_drawer)) instance_create_depth(0, 0, -999, obj_surface_drawer) }
()
2
alarm[0] = 1
alarm[0]

var box = obj_dialogue_box_battle_transformation_any var puff_width = sprite_get_width(spr_attack_steam_puff) var puff_height = sprite_get_height(spr_attack_steam_puff) var puff_x_1 = choose((box.bbox_left + puff_width), box.x, (box.bbox_right - puff_width)) for (var puff_x_2 = choose((box.bbox_left + puff_width), box.x, (box.bbox_right - puff_width)); puff_x_1 == puff_x_2; puff_x_2 = choose((box.bbox_left + puff_width), box.x, (box.bbox_right - puff_width))) { } while ((puff_x_1_last == puff_x_1 || puff_x_1_last == puff_x_2) && (puff_x_2_last == puff_x_1 || puff_x_2_last == puff_x_2)) { puff_x_1 = choose((box.bbox_left + puff_width), box.x, (box.bbox_right - puff_width)) for (puff_x_2 = choose((box.bbox_left + puff_width), box.x, (box.bbox_right - puff_width)); puff_x_1 == puff_x_2; puff_x_2 = choose((box.bbox_left + puff_width), box.x, (box.bbox_right - puff_width))) { } } var smoke_1 = instance_create_depth(puff_x_1, (box.bbox_bottom - puff_height), -9999, obj_battle_enemy_attack_smoke_puff) var smoke_2 = instance_create_depth(puff_x_2, (box.bbox_bottom - puff_height), -9999, obj_battle_enemy_attack_smoke_puff) attack_count -= 1 puff_x_1_last = puff_x_1 puff_x_2_last = puff_x_2 if (attack_count <= 0 && (!alarm[1])) alarm[1] = 45 alarm[0] = 24
3
attack_count = 4
4
puff_x_1_last = 0
5
puff_x_2_last = 0