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gml_Object_obj_battle_enemy_attack_trihecta_circle_bounce_Create_0

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1
if (global.battle_enemy_name_1 == "trihecta")
2
    damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("trihecta", "void", "void")
3
else
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    damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("tri", "hec", "ta")
5
if (x < obj_dialogue_box_battle_transformation_any.bbox_left)
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    var sign_factor = 1
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else
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    sign_factor = -1
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x_speed = sign_factor * (irandom_range(2, 4))
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execute_end = false
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bounce_sound_execute = true
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bounce_sound_can_check = false
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image_speed = 0.5
14
image_index = 0