1 |
starting_point_x = x |
2 |
starting_point_y = y |
3 |
starting_point_xscale = 1 |
4 |
starting_point_yscale = 1 |
5 |
draw_position_x = starting_point_x |
6 |
draw_position_y = starting_point_y |
7 |
draw_position_xscale = starting_point_xscale |
8 |
draw_position_yscale = starting_point_yscale |
9 |
damage_disjoint_x = 0 |
10 |
damage_disjoint_y = 0 |
11 |
damage_disjoint_count = 0 |
12 |
no_loop_damage_disjoint_count = false |
13 |
disjoint_x = abs(x - obj_cactony_body_a.bbox_right) |
14 |
disjoint_y = abs(y - obj_cactony_body_a.bbox_top) |
15 |
angle_max = 20 |
16 |
instance_create(x, y, obj_cactony_arm_right_shadow_a) |