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gml_Object_obj_cake_Step_0

(view raw script w/o annotations or w/e)
1
event_inherited()
2
if (scr_interact
scr_interact

function scr_interact() //gml_Script_scr_interact { if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state) { var pl_dir = obj_pl.direction var pl_x = 0 var pl_y = 0 var check_distance_x = 0 var check_distance_y = 0 switch pl_dir { case 0: pl_x = obj_pl.bbox_right pl_y = obj_pl.bbox_top + 1 check_distance_x = 20 break case 180: pl_x = obj_pl.bbox_left pl_y = obj_pl.bbox_top + 1 check_distance_x = -20 break case 90: pl_x = obj_pl.x pl_y = obj_pl.bbox_top check_distance_y = -20 break case 270: pl_x = obj_pl.x pl_y = obj_pl.bbox_bottom check_distance_y = 20 break } if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false) return true; } }
() && keyboard_multicheck_pressed(0))
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{
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    if (global.geno_complete[3] == true)
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    {
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        scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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        with (msg)
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            message[0] = "* (A cake in its cage.)"
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    }
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    else
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    {
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        scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() //gml_Script_scr_cutscene_start { global.cutscene = true obj_pl.state = gml_Script_scr_frozen_state obj_pl.image_index = 0 obj_pl.image_speed = 0 }
()
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        waiter = 1
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    }
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}
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if (waiter == 1)
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{
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    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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    with (msg)
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    {
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        if (other.npc_flag == 1)
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        {
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            message[0] = "* (It's empty now.)"
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            if (!global.dialogue_open)
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            {
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                scr_cutscene_end
scr_cutscene_end

function scr_cutscene_end() //gml_Script_scr_cutscene_end { global.cutscene = false obj_pl.alarm[0] = 1 }
()
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                other.waiter = 0
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            }
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            return;
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        }
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        message[0] = "* (You would like some Cake but#  you'd rather not alert Axis.)"
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        message[1] = "* (Risk it?)"
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        ch_msg = 1
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        ch[1] = "Yes"
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        ch[2] = "No"
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        if (outcome == 1)
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        {
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            if scr_item
scr_item

function scr_item(argument0) //gml_Script_scr_item { nm = argument0 var i = 1 while (i <= 8) { if (global.item_slot[i] == "Nothing") { global.item_slot[i] = nm return true; } else { if (i == 8) return false; i++ continue } } }
("Cake")
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            {
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                other.waiter = 2
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                global.dialogue_open = false
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            }
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            else
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            {
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                message[2] = "* (Not enough space.)"
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                global.cutscene = false
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                other.waiter = 0
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            }
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        }
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        if (outcome == 2)
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        {
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            message[2] = "* (Better safe than sorry.)"
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            other.waiter = 0
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            global.cutscene = false
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        }
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    }
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}
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if (waiter == 2)
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{
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    scr_audio_fade_out
scr_audio_fade_out

function scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out { var snd = argument0 var fade_len = argument1 if (!audio_is_playing(snd)) return false; audio_sound_gain(snd, 0, fade_len) if instance_exists(obj_audio_fade_helper) { with (obj_audio_fade_helper) { if (audio_to_fade == snd) return false; } } with (instance_create(0, 0, obj_audio_fade_helper)) audio_to_fade = snd }
(obj_radio.current_song, 100)
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    pain_sound = audio_play_sound(snd_chem_cake_take, 1, 0)
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    waiter = 3
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}
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if (waiter == 3)
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{
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    if audio_is_playing(pain_sound)
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        return;
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    else if (!alarm[0])
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        alarm[0] = 30
alarm[0]

audio_play_sound(snd_success, 1, 0) scr_text() with (msg) message[0] = "* (...Phew.)" npc_flag = 1 other.image_index = 1 waiter = 0 global.cutscene = false scr_radio_restart()
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}