1 |
event_inherited() |
2 |
if (scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} () && keyboard_multicheck_pressed(0)) |
3 |
{ |
4 |
if (global.geno_complete[3] == true) |
5 |
{ |
6 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
7 |
with (msg) |
8 |
message[0] = "* (A cake in its cage.)" |
9 |
} |
10 |
else |
11 |
{ |
12 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
13 |
waiter = 1 |
14 |
} |
15 |
} |
16 |
if (waiter == 1) |
17 |
{ |
18 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
19 |
with (msg) |
20 |
{ |
21 |
if (other.npc_flag == 1) |
22 |
{ |
23 |
message[0] = "* (It's empty now.)" |
24 |
if (!global.dialogue_open) |
25 |
{ |
26 |
scr_cutscene_end() |
27 |
other.waiter = 0 |
28 |
} |
29 |
return; |
30 |
} |
31 |
message[0] = "* (You would like some Cake but# you'd rather not alert Axis.)" |
32 |
message[1] = "* (Risk it?)" |
33 |
ch_msg = 1 |
34 |
ch[1] = "Yes" |
35 |
ch[2] = "No" |
36 |
if (outcome == 1) |
37 |
{ |
38 |
if scr_itemscr_itemfunction scr_item(argument0) //gml_Script_scr_item
{
nm = argument0
var i = 1
while (i <= 8)
{
if (global.item_slot[i] == "Nothing")
{
global.item_slot[i] = nm
return true;
}
else
{
if (i == 8)
return false;
i++
continue
}
}
} ("Cake") |
39 |
{ |
40 |
other.waiter = 2 |
41 |
global.dialogue_open = false |
42 |
} |
43 |
else |
44 |
{ |
45 |
message[2] = "* (Not enough space.)" |
46 |
global.cutscene = false |
47 |
other.waiter = 0 |
48 |
} |
49 |
} |
50 |
if (outcome == 2) |
51 |
{ |
52 |
message[2] = "* (Better safe than sorry.)" |
53 |
other.waiter = 0 |
54 |
global.cutscene = false |
55 |
} |
56 |
} |
57 |
} |
58 |
if (waiter == 2) |
59 |
{ |
60 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out
{
var snd = argument0
var fade_len = argument1
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len)
if instance_exists(obj_audio_fade_helper)
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd
} (obj_radio.current_song, 100) |
61 |
pain_sound = audio_play_sound(snd_chem_cake_take, 1, 0) |
62 |
waiter = 3 |
63 |
} |
64 |
if (waiter == 3) |
65 |
{ |
66 |
if audio_is_playing(pain_sound) |
67 |
return; |
68 |
else if (!alarm[0]) |
69 |
alarm[0] = 30alarm[0]audio_play_sound(snd_success, 1, 0)
scr_text()
with (msg)
message[0] = "* (...Phew.)"
npc_flag = 1
other.image_index = 1
waiter = 0
global.cutscene = false
scr_radio_restart() |
70 |
} |