1 |
with (obj_card_game_card) |
2 |
instance_destroy() |
3 |
with (obj_card_game_card) |
4 |
instance_destroy() |
5 |
if (cardg_failure == true) |
6 |
obj_npc_cardguy.card_game_result = 0 |
7 |
else |
8 |
{ |
9 |
var time_in_seconds = floor(cardg_timer / 30) |
10 |
if (time_in_seconds < cardg_time_gold) |
11 |
obj_npc_cardguy.card_game_result = 3 |
12 |
else if (time_in_seconds < cardg_time_silver) |
13 |
obj_npc_cardguy.card_game_result = 2 |
14 |
else |
15 |
obj_npc_cardguy.card_game_result = 1 |
16 |
global.player_gold += round(cardg_g_gained) |
17 |
} |
18 |
audio_sound_gain(mus_card_game, 1, 500) |