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gml_Object_obj_card_game_cursor_Step_0

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1
scr_get_input
scr_get_input

function scr_get_input() //gml_Script_scr_get_input { if live_call() return global.live_result; scr_stick_press() global.down_key = (keyboard_check(vk_down) || gamepad_button_check(0, gp_padd) || gamepad_axis_value(0, gp_axislv)) global.left_key = (keyboard_check(vk_left) || gamepad_button_check(0, gp_padl) || (-(gamepad_axis_value(0, gp_axislh)))) global.right_key = (keyboard_check(vk_right) || gamepad_button_check(0, gp_padr) || gamepad_axis_value(0, gp_axislh)) global.up_key = (keyboard_check(vk_up) || gamepad_button_check(0, gp_padu) || (-(gamepad_axis_value(0, gp_axislv)))) global.down_keyp = (keyboard_check_pressed(vk_down) || gamepad_button_check_pressed(0, gp_padd) || down_stick) global.left_keyp = (keyboard_check_pressed(vk_left) || gamepad_button_check_pressed(0, gp_padl) || left_stick) global.right_keyp = (keyboard_check_pressed(vk_right) || gamepad_button_check_pressed(0, gp_padr) || right_stick) global.up_keyp = (keyboard_check_pressed(vk_up) || gamepad_button_check_pressed(0, gp_padu) || up_stick) if ((gamepad_button_check_pressed(0, gp_padd)) + (gamepad_button_check_pressed(0, gp_padu)) + (gamepad_button_check_pressed(0, gp_padl)) + (gamepad_button_check_pressed(0, gp_padr)) + down_stick + left_stick + right_stick + up_stick + (gamepad_button_check_pressed(0, global.button1)) + (gamepad_button_check_pressed(0, global.button2)) + (gamepad_button_check_pressed(0, global.button3)) + instance_exists(obj_phone_controls)) global.using_gamepad = true else if keyboard_check(vk_anykey) global.using_gamepad = false if global.using_gamepad { if (global.button1 == gp_face1) global.action_key = "A" else if (global.button1 == gp_face2) global.action_key = "B" else if (global.button1 == gp_face3) global.action_key = "X" else if (global.button1 == gp_face4) global.action_key = "Y" if (global.button2 == gp_face1) global.cancel_key = "A" else if (global.button2 == gp_face2) global.cancel_key = "B" else if (global.button2 == gp_face3) global.cancel_key = "X" else if (global.button2 == gp_face4) global.cancel_key = "Y" if (global.button3 == 32769) global.pause_key = "A" else if (global.button3 == 32770) global.pause_key = "B" else if (global.button3 == 32771) global.pause_key = "X" else if (global.button3 == 32772) global.pause_key = "Y" } else { global.pause_key = "C" global.action_key = "Z" global.cancel_key = "X" } if instance_exists(obj_phone_controls) { global.down_key += obj_phone_controls.phn_down global.left_key += obj_phone_controls.phn_left global.right_key += obj_phone_controls.phn_right global.up_key += obj_phone_controls.phn_up global.down_keyp = sign(global.down_keyp + obj_phone_controls.phn_downp) global.left_keyp = sign(global.left_keyp + obj_phone_controls.phn_leftp) global.right_keyp = sign(global.right_keyp + obj_phone_controls.phn_rightp) global.up_keyp = sign(global.up_keyp + obj_phone_controls.phn_upp) } }
()
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var confirm_key = keyboard_multicheck_pressed(0)
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var cancel_key = keyboard_multicheck_pressed(1)
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x += ((global.right_key - global.left_key) * 4)
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y += ((global.down_key - global.up_key) * 4)
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x = clamp(x, 60, 260)
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y = clamp(y, 20, 210)
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var cards_moving = false
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with (obj_card_game_card)
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{
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    if (card_is_active == true || card_success == true || alarm[0] > -1)
alarm[0]

if (cardg_selected_card[1] != -1) { if (cardg_selected_card[0].card_type == cardg_selected_card[1].card_type) { cardg_selected_card[0].card_success = true cardg_selected_card[1].card_success = true audio_play_sound(snd_card_game_match, 1, 0) } } cardg_selected_card[0].card_is_selected = false if (cardg_selected_card[1] != -1) cardg_selected_card[1].card_is_selected = false cardg_selected_card[0] = -1 if (cardg_selected_card[1] != -1) cardg_selected_card[1] = -1 with (obj_card_game_card) image_alpha = 1
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        cards_moving = true
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}
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if (cardg_selected_card[0] != -1 && cardg_selected_card[1] != -1)
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{
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    if (!alarm[0])
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        alarm[0] = 15
alarm[0]

if (cardg_selected_card[1] != -1) { if (cardg_selected_card[0].card_type == cardg_selected_card[1].card_type) { cardg_selected_card[0].card_success = true cardg_selected_card[1].card_success = true audio_play_sound(snd_card_game_match, 1, 0) } } cardg_selected_card[0].card_is_selected = false if (cardg_selected_card[1] != -1) cardg_selected_card[1].card_is_selected = false cardg_selected_card[0] = -1 if (cardg_selected_card[1] != -1) cardg_selected_card[1] = -1 with (obj_card_game_card) image_alpha = 1
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    image_alpha = 0.5
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    return;
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}
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if cards_moving
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    image_alpha = 0.5
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else
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    image_alpha = 1
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if (confirm_key && (!cards_moving))
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{
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    var nearest_card = instance_nearest(x, y, obj_card_game_card)
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    if (nearest_card.card_is_active == false)
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    {
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        if (cardg_selected_card[0] == -1)
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        {
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            cardg_selected_card[0] = nearest_card
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            nearest_card.card_is_selected = true
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            with (obj_card_game_card)
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            {
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                if (!(point_in_rectangle(x, y, (other.cardg_selected_card[0].x - 55), (other.cardg_selected_card[0].y - 70), (other.cardg_selected_card[0].x + 55), (other.cardg_selected_card[0].y + 70))))
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                    image_alpha = 0.4
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            }
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            audio_play_sound(snd_card_game_select, 1, 0)
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        }
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        else if (nearest_card == cardg_selected_card[0])
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            cancel_key = true
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        else if (nearest_card != cardg_selected_card[0] && point_in_rectangle(nearest_card.x, nearest_card.y, (cardg_selected_card[0].x - 55), (cardg_selected_card[0].y - 70), (cardg_selected_card[0].x + 55), (cardg_selected_card[0].y + 70)))
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        {
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            cardg_selected_card[1] = nearest_card
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            nearest_card.card_is_selected = true
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            audio_play_sound(snd_card_game_select, 1, 0)
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        }
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    }
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}
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if (cancel_key || cards_moving)
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{
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    if (cardg_selected_card[0] != -1)
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        alarm[0] = 1
alarm[0]

if (cardg_selected_card[1] != -1) { if (cardg_selected_card[0].card_type == cardg_selected_card[1].card_type) { cardg_selected_card[0].card_success = true cardg_selected_card[1].card_success = true audio_play_sound(snd_card_game_match, 1, 0) } } cardg_selected_card[0].card_is_selected = false if (cardg_selected_card[1] != -1) cardg_selected_card[1].card_is_selected = false cardg_selected_card[0] = -1 if (cardg_selected_card[1] != -1) cardg_selected_card[1] = -1 with (obj_card_game_card) image_alpha = 1
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}