1 |
function scr_get_inputscr_get_inputfunction scr_get_input()
{
if (live_call())
return global.live_result;
scr_stick_press();
global.down_key = keyboard_check(vk_down) || gamepad_button_check(0, gp_padd) || gamepad_axis_value(0, gp_axislv);
global.left_key = keyboard_check(vk_left) || gamepad_button_check(0, gp_padl) || -gamepad_axis_value(0, gp_axislh);
global.right_key = keyboard_check(vk_right) || gamepad_button_check(0, gp_padr) || gamepad_axis_value(0, gp_axislh);
global.up_key = keyboard_check(vk_up) || gamepad_button_check(0, gp_padu) || -gamepad_axis_value(0, gp_axislv);
global.down_keyp = keyboard_check_pressed(vk_down) || gamepad_button_check_pressed(0, gp_padd) || down_stick;
global.left_keyp = keyboard_check_pressed(vk_left) || gamepad_button_check_pressed(0, gp_padl) || left_stick;
global.right_keyp = keyboard_check_pressed(vk_right) || gamepad_button_check_pressed(0, gp_padr) || right_stick;
global.up_keyp = keyboard_check_pressed(vk_up) || gamepad_button_check_pressed(0, gp_padu) || up_stick;
if (gamepad_button_check_pressed(0, gp_padd) + gamepad_button_check_pressed(0, gp_padu) + gamepad_button_check_pressed(0, gp_padl) + gamepad_button_check_pressed(0, gp_padr) + down_stick + left_stick + right_stick + up_stick + gamepad_button_check_pressed(0, global.button1) + gamepad_button_check_pressed(0, global.button2) + gamepad_button_check_pressed(0, global.button3) + instance_exists(obj_phone_controls))
global.using_gamepad = true;
else if (keyboard_check(vk_anykey))
global.using_gamepad = false;
if (global.using_gamepad)
{
if (global.button1 == gp_face1)
global.action_key = "A";
else if (global.button1 == gp_face2)
global.action_key = "B";
else if (global.button1 == gp_face3)
global.action_key = "X";
else if (global.button1 == gp_face4)
global.action_key = "Y";
if (global.button2 == gp_face1)
global.cancel_key = "A";
else if (global.button2 == gp_face2)
global.cancel_key = "B";
else if (global.button2 == gp_face3)
global.cancel_key = "X";
else if (global.button2 == gp_face4)
global.cancel_key = "Y";
if (global.button3 == 32769)
global.pause_key = "A";
else if (global.button3 == 32770)
global.pause_key = "B";
else if (global.button3 == 32771)
global.pause_key = "X";
else if (global.button3 == 32772)
global.pause_key = "Y";
}
else
{
global.pause_key = "C";
global.action_key = "Z";
global.cancel_key = "X";
}
if (instance_exists(obj_phone_controls))
{
global.down_key += obj_phone_controls.phn_down;
global.left_key += obj_phone_controls.phn_left;
global.right_key += obj_phone_controls.phn_right;
global.up_key += obj_phone_controls.phn_up;
global.down_keyp = sign(global.down_keyp + obj_phone_controls.phn_downp);
global.left_keyp = sign(global.left_keyp + obj_phone_controls.phn_leftp);
global.right_keyp = sign(global.right_keyp + obj_phone_controls.phn_rightp);
global.up_keyp = sign(global.up_keyp + obj_phone_controls.phn_upp);
}
} () |
2 |
{ |
3 |
if (live_call()) |
4 |
return global.live_result; |
5 |
scr_stick_pressscr_stick_pressfunction scr_stick_press()
{
down_stick = 0;
left_stick = 0;
up_stick = 0;
right_stick = 0;
if (gamepad_axis_value(0, gp_axislv) > global.gamepad_deadzone && global.down_pressed == 0)
{
down_stick = 1;
global.down_pressed = 1;
}
else
{
down_stick = 0;
}
if (gamepad_axis_value(0, gp_axislv) < -global.gamepad_deadzone && global.up_pressed == 0)
{
up_stick = 1;
global.up_pressed = 1;
}
else
{
up_stick = 0;
}
if (gamepad_axis_value(0, gp_axislh) < -global.gamepad_deadzone && global.left_pressed == 0)
{
left_stick = 1;
global.left_pressed = 1;
}
else
{
left_stick = 0;
}
if (gamepad_axis_value(0, gp_axislh) > global.gamepad_deadzone && global.right_pressed == 0)
{
right_stick = 1;
global.right_pressed = 1;
}
else
{
right_stick = 0;
}
if (gamepad_axis_value(0, gp_axislh) > -global.gamepad_deadzone && gamepad_axis_value(0, gp_axislh) < global.gamepad_deadzone)
{
global.left_pressed = 0;
global.right_pressed = 0;
}
if (gamepad_axis_value(0, gp_axislv) > -global.gamepad_deadzone && gamepad_axis_value(0, gp_axislv) < global.gamepad_deadzone)
{
global.up_pressed = 0;
global.down_pressed = 0;
}
} (); |
6 |
global.down_key = keyboard_check(vk_down) || gamepad_button_check(0, gp_padd) || gamepad_axis_value(0, gp_axislv); |
7 |
global.left_key = keyboard_check(vk_left) || gamepad_button_check(0, gp_padl) || -gamepad_axis_value(0, gp_axislh); |
8 |
global.right_key = keyboard_check(vk_right) || gamepad_button_check(0, gp_padr) || gamepad_axis_value(0, gp_axislh); |
9 |
global.up_key = keyboard_check(vk_up) || gamepad_button_check(0, gp_padu) || -gamepad_axis_value(0, gp_axislv); |
10 |
global.down_keyp = keyboard_check_pressed(vk_down) || gamepad_button_check_pressed(0, gp_padd) || down_stick; |
11 |
global.left_keyp = keyboard_check_pressed(vk_left) || gamepad_button_check_pressed(0, gp_padl) || left_stick; |
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global.right_keyp = keyboard_check_pressed(vk_right) || gamepad_button_check_pressed(0, gp_padr) || right_stick; |
13 |
global.up_keyp = keyboard_check_pressed(vk_up) || gamepad_button_check_pressed(0, gp_padu) || up_stick; |
14 |
if (gamepad_button_check_pressed(0, gp_padd) + gamepad_button_check_pressed(0, gp_padu) + gamepad_button_check_pressed(0, gp_padl) + gamepad_button_check_pressed(0, gp_padr) + down_stick + left_stick + right_stick + up_stick + gamepad_button_check_pressed(0, global.button1) + gamepad_button_check_pressed(0, global.button2) + gamepad_button_check_pressed(0, global.button3) + instance_exists(obj_phone_controls)) |
15 |
global.using_gamepad = true; |
16 |
else if (keyboard_check(vk_anykey)) |
17 |
global.using_gamepad = false; |
18 |
if (global.using_gamepad) |
19 |
{ |
20 |
if (global.button1 == gp_face1) |
21 |
global.action_key = "A"; |
22 |
else if (global.button1 == gp_face2) |
23 |
global.action_key = "B"; |
24 |
else if (global.button1 == gp_face3) |
25 |
global.action_key = "X"; |
26 |
else if (global.button1 == gp_face4) |
27 |
global.action_key = "Y"; |
28 |
if (global.button2 == gp_face1) |
29 |
global.cancel_key = "A"; |
30 |
else if (global.button2 == gp_face2) |
31 |
global.cancel_key = "B"; |
32 |
else if (global.button2 == gp_face3) |
33 |
global.cancel_key = "X"; |
34 |
else if (global.button2 == gp_face4) |
35 |
global.cancel_key = "Y"; |
36 |
if (global.button3 == 32769) |
37 |
global.pause_key = "A"; |
38 |
else if (global.button3 == 32770) |
39 |
global.pause_key = "B"; |
40 |
else if (global.button3 == 32771) |
41 |
global.pause_key = "X"; |
42 |
else if (global.button3 == 32772) |
43 |
global.pause_key = "Y"; |
44 |
} |
45 |
else |
46 |
{ |
47 |
global.pause_key = "C"; |
48 |
global.action_key = "Z"; |
49 |
global.cancel_key = "X"; |
50 |
} |
51 |
if (instance_exists(obj_phone_controls)) |
52 |
{ |
53 |
global.down_key += obj_phone_controls.phn_down; |
54 |
global.left_key += obj_phone_controls.phn_left; |
55 |
global.right_key += obj_phone_controls.phn_right; |
56 |
global.up_key += obj_phone_controls.phn_up; |
57 |
global.down_keyp = sign(global.down_keyp + obj_phone_controls.phn_downp); |
58 |
global.left_keyp = sign(global.left_keyp + obj_phone_controls.phn_leftp); |
59 |
global.right_keyp = sign(global.right_keyp + obj_phone_controls.phn_rightp); |
60 |
global.up_keyp = sign(global.up_keyp + obj_phone_controls.phn_upp); |
61 |
} |
62 |
} |