1 | if live_call() |
2 | return global.live_result; |
3 | if (global.hotland_flag[10] > 0) |
4 | { |
5 | instance_create(x, y, obj_castle_throne_room_controller_neutral) |
6 | instance_destroy() |
7 | return; |
8 | } |
9 | scene = 0 |
10 | cutscene_timer = 0 |
11 | darken_target = 0 |
12 | darken_current = 0 |