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gml_Object_obj_ceroba_attack_bullet_spawner_mask_Create_0

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if live_call()
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    return global.live_result;
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damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("ceroba", "void", "void")
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var battle_box = obj_dialogue_box_battle_transformation_any
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image_alpha = 0
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scene = 0
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cutscene_timer = 0
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bullet_spawn_direction = irandom_range(0, 360)
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bullet_spawn_direction_inc = 30
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fireball_count = 5
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if (global.hotland_flag[2] == 2)
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    fireball_count = 6
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if (global.hotland_flag[2] == 3)
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    fireball_count = 7
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fireball_list = ds_list_create()
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bullet_hit_points = 3
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bullet_hit_draw_timer = 0
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bullet_destroy_self = false
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if (x < battle_box.x)
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    x_target = battle_box.bbox_right + 50
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else
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    x_target = battle_box.bbox_left - 50
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hspeed_target = (sign(battle_box.x - x)) * 3
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if (global.hotland_flag[2] == 3)
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    hspeed_target = (sign(battle_box.x - x)) * 4
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fade_out = false