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gml_Object_obj_ceroba_attack_fire_pillar_top_Create_0

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if live_call()
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    return global.live_result;
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damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("ceroba", "void", "void")
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for (var i = 0; i < 4; i++)
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{
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    var pillar_base = instance_create_depth(x, (y + i * 64), (depth + 1), obj_ceroba_attack_fire_pillar_base)
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    pillar_base.spawner = id
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}
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image_xscale = 2
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image_yscale = 2
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scene = -1
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cutscene_timer = 0
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loop_duration = 0.05
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var battle_box = obj_dialogue_box_battle_transformation_any
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for (i = 0; i < 3; i++)
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{
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    var warning = instance_create_depth(x, (battle_box.bbox_bottom - 4 - i * sprite_get_height(spr_ceroba_attack_fire_pillar_warning) * 2), -100, obj_ceroba_pillar_warning)
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    alarm[0] = warning.alarm[0] * 1.1
alarm[0]

scene++
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}