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gml_Object_obj_ceroba_npc_Create_0

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1
event_inherited()
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up_sprite = 67
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right_sprite = 68
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down_sprite = 66
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left_sprite = 69
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up_sprite_idle = 61
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right_sprite_idle = 65
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down_sprite_idle = 60
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left_sprite_idle = 63
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action_sprite = false
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scene = 0
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x_dest[0] = x
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y_dest[0] = y
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actor_speed = 3
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axis_override = "nothing"
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end_direction = "left"
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walk_collider = -4
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npc_voice_sfx = 108
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scr_load_palette_shader
scr_load_palette_shader

function scr_load_palette_shader() //gml_Script_scr_load_palette_shader { shader_on = false shader_sprite = spr_final_palette palette_sampler = sprite_get_texture(shader_sprite, 0) u_palette_tex = shader_get_sampler_index(sh_palette_swap, "palette_tex") u_palette_index = shader_get_uniform(sh_palette_swap, "palette_index") u_palette_texel_height = shader_get_uniform(sh_palette_swap, "palette_texel_height") u_palette_texel_width = shader_get_uniform(sh_palette_swap, "palette_texel_width") u_palette_x_offset = shader_get_uniform(sh_palette_swap, "palette_x_offset") u_palette_y_offset = shader_get_uniform(sh_palette_swap, "palette_y_offset") u_color_vect = shader_get_uniform(sh_palette_swap, "color_vect") palette_tex = sprite_get_texture(shader_sprite, 0) uniform_info = [texture_get_texel_height(palette_tex), texture_get_texel_width(palette_tex), array_get(texture_get_uvs(palette_tex), 0), array_get(texture_get_uvs(palette_tex), 1), argument[0]] index = 0 }
(0)
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palette_index = 0