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gml_Object_obj_ceroba_phase_2_bell_Create_0

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if live_call()
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    return global.live_result;
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damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("ceroba", "void", "void")
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image_alpha = 0
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fade_in = 0
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bullet_hit_points = 7
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bullet_hit_draw_timer = 0
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bullet_destroy_self = false
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destroy_noloop = false
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can_move = false
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move_speed = 2
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target_position = [0, 0]
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x_offset = x
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x_offset_base = 0