scene = 0
cutscene_timer = 0
scr_enable_battle_box_surfacescr_enable_battle_box_surfacefunction scr_enable_battle_box_surface() //gml_Script_scr_enable_battle_box_surface { if (!instance_exists(obj_surface_drawer)) instance_create_depth(0, 0, -999, obj_surface_drawer) }()
with (obj_heart_battle_fighting_yellow_final)
{
can_dash = false
dash_delay = 1000000
}