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gml_Object_obj_ceroba_phase_2_opener_Create_0

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scene = 0
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cutscene_timer = 0
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scr_enable_battle_box_surface
scr_enable_battle_box_surface

function scr_enable_battle_box_surface() //gml_Script_scr_enable_battle_box_surface { if (!instance_exists(obj_surface_drawer)) instance_create_depth(0, 0, -999, obj_surface_drawer) }
()
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with (obj_heart_battle_fighting_yellow_final)
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{
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    can_dash = false
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    dash_delay = 1000000
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}