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gml_Object_obj_ceroba_phase_2_p1_ribbon_lantern_Alarm_0

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if live_call()
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    return global.live_result;
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var bullet_spawn_timer = 30
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var bullet_speed = 3
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bullet_spawn_direction = 0
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if (x > 320)
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    bullet_spawn_direction = 180
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var fireball = instance_create_depth(x, y, (depth + 1), obj_ceroba_attack_fireball)
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fireball.direction = bullet_spawn_direction
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fireball.speed = bullet_speed
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image_xscale = 1.5
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image_yscale = 1.5
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alarm[0] = bullet_spawn_timer
alarm[0]

if live_call() return global.live_result; var bullet_spawn_timer = 30 var bullet_speed = 3 bullet_spawn_direction = 0 if (x > 320) bullet_spawn_direction = 180 var fireball = instance_create_depth(x, y, (depth + 1), obj_ceroba_attack_fireball) fireball.direction = bullet_spawn_direction fireball.speed = bullet_speed image_xscale = 1.5 image_yscale = 1.5 alarm[0] = bullet_spawn_timer