1 |
if live_call() |
2 |
return global.live_result; |
3 |
var bullet_spawn_timer = 30 |
4 |
var bullet_speed = 3 |
5 |
bullet_spawn_direction = 0 |
6 |
if (x > 320) |
7 |
bullet_spawn_direction = 180 |
8 |
var fireball = instance_create_depth(x, y, (depth + 1), obj_ceroba_attack_fireball) |
9 |
fireball.direction = bullet_spawn_direction |
10 |
fireball.speed = bullet_speed |
11 |
image_xscale = 1.5 |
12 |
image_yscale = 1.5 |
13 |
alarm[0] = bullet_spawn_timeralarm[0]if live_call()
return global.live_result;
var bullet_spawn_timer = 30
var bullet_speed = 3
bullet_spawn_direction = 0
if (x > 320)
bullet_spawn_direction = 180
var fireball = instance_create_depth(x, y, (depth + 1), obj_ceroba_attack_fireball)
fireball.direction = bullet_spawn_direction
fireball.speed = bullet_speed
image_xscale = 1.5
image_yscale = 1.5
alarm[0] = bullet_spawn_timer |