| 1 | 
        if (live_call())  | 
    
    
    
        | 2 | 
            return global.live_result;  | 
    
    
    
        | 3 | 
        var bullet_spawn_timer = 30;  | 
    
    
    
        | 4 | 
        var bullet_speed = 3;  | 
    
    
    
        | 5 | 
        bullet_spawn_direction = 0;  | 
    
    
    
        | 6 | 
        if (x > 320)  | 
    
    
    
        | 7 | 
            bullet_spawn_direction = 180;  | 
    
    
    
        | 8 | 
        var fireball = instance_create_depth(x, y, depth + 1, obj_ceroba_attack_fireball);  | 
    
    
    
        | 9 | 
        fireball.direction = bullet_spawn_direction;  | 
    
    
    
        | 10 | 
        fireball.speed = bullet_speed;  | 
    
    
    
        | 11 | 
        image_xscale = 1.5;  | 
    
    
    
        | 12 | 
        image_yscale = 1.5;  | 
    
    
    
        | 13 | 
        alarm[0] = bullet_spawn_timer;gml_Object_obj_ceroba_phase_2_p1_ribbon_lantern_Alarm_0.gmlif (live_call())
    return global.live_result;
var bullet_spawn_timer = 30;
var bullet_speed = 3;
bullet_spawn_direction = 0;
if (x > 320)
    bullet_spawn_direction = 180;
var fireball = instance_create_depth(x, y, depth + 1, obj_ceroba_attack_fireball);
fireball.direction = bullet_spawn_direction;
fireball.speed = bullet_speed;
image_xscale = 1.5;
image_yscale = 1.5;
 alarm[0] = bullet_spawn_timer;   |