1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var bullet_spawn_timer = 30; |
4 |
var bullet_speed = 3; |
5 |
bullet_spawn_direction = 0; |
6 |
if (x > 320) |
7 |
bullet_spawn_direction = 180; |
8 |
var fireball = instance_create_depth(x, y, depth + 1, obj_ceroba_attack_fireball); |
9 |
fireball.direction = bullet_spawn_direction; |
10 |
fireball.speed = bullet_speed; |
11 |
image_xscale = 1.5; |
12 |
image_yscale = 1.5; |
13 |
alarm[0] = bullet_spawn_timer;gml_Object_obj_ceroba_phase_2_p1_ribbon_lantern_Alarm_0.gmlif (live_call())
return global.live_result;
var bullet_spawn_timer = 30;
var bullet_speed = 3;
bullet_spawn_direction = 0;
if (x > 320)
bullet_spawn_direction = 180;
var fireball = instance_create_depth(x, y, depth + 1, obj_ceroba_attack_fireball);
fireball.direction = bullet_spawn_direction;
fireball.speed = bullet_speed;
image_xscale = 1.5;
image_yscale = 1.5;
alarm[0] = bullet_spawn_timer; |