|
1
|
if (live_call())
|
|
2
|
return global.live_result;
|
|
3
|
var bullet_spawn_timer = 30;
|
|
4
|
var bullet_speed = 3;
|
|
5
|
bullet_spawn_direction = 0;
|
|
6
|
if (x > 320)
|
|
7
|
bullet_spawn_direction = 180;
|
|
8
|
var fireball = instance_create_depth(x, y, depth + 1, obj_ceroba_attack_fireball);
|
|
9
|
fireball.direction = bullet_spawn_direction;
|
|
10
|
fireball.speed = bullet_speed;
|
|
11
|
image_xscale = 1.5;
|
|
12
|
image_yscale = 1.5;
|
|
13
|
alarm[0] = bullet_spawn_timer; gml_Object_obj_ceroba_phase_2_p1_ribbon_lantern_Alarm_0.gml
if (live_call())
return global.live_result;
var bullet_spawn_timer = 30;
var bullet_speed = 3;
bullet_spawn_direction = 0;
if (x > 320)
bullet_spawn_direction = 180;
var fireball = instance_create_depth(x, y, depth + 1, obj_ceroba_attack_fireball);
fireball.direction = bullet_spawn_direction;
fireball.speed = bullet_speed;
image_xscale = 1.5;
image_yscale = 1.5;
alarm[0] = bullet_spawn_timer;
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