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gml_Object_obj_ceroba_phase_2_p1_ribbon_lantern_Alarm_0

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if (live_call())
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    return global.live_result;
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var bullet_spawn_timer = 30;
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var bullet_speed = 3;
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bullet_spawn_direction = 0;
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if (x > 320)
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    bullet_spawn_direction = 180;
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var fireball = instance_create_depth(x, y, depth + 1, obj_ceroba_attack_fireball);
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fireball.direction = bullet_spawn_direction;
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fireball.speed = bullet_speed;
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image_xscale = 1.5;
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image_yscale = 1.5;
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alarm[0] = bullet_spawn_timer;
gml_Object_obj_ceroba_phase_2_p1_ribbon_lantern_Alarm_0.gml

if (live_call()) return global.live_result; var bullet_spawn_timer = 30; var bullet_speed = 3; bullet_spawn_direction = 0; if (x > 320) bullet_spawn_direction = 180; var fireball = instance_create_depth(x, y, depth + 1, obj_ceroba_attack_fireball); fireball.direction = bullet_spawn_direction; fireball.speed = bullet_speed; image_xscale = 1.5; image_yscale = 1.5; alarm[0] = bullet_spawn_timer;