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gml_Object_obj_ceroba_phase_2_shield_destroy_Other_7

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1
var xp = x
2
var yp = y
3
part_emitter_region(global.ps, global.pe_Effect2, (xp - 1), (xp + 1), (yp - 1), (yp + 1), 0, 0)
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part_emitter_burst(global.ps, global.pe_Effect2, global.pt_Effect2, 1)
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part_emitter_region(global.ps, global.pe_glass_particles, (xp - 30), (xp + 30), (yp - 30), (yp + 30), 2, 2)
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part_emitter_burst(global.ps, global.pe_glass_particles, global.pt_glass_particles, 15)
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image_alpha = 0
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image_speed = 0
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alarm[1] = 60
alarm[1]

part_system_clear(global.ps) instance_destroy()
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with (obj_ceroba_body_pacifist_phase_2)
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{
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    sprite_index = spr_ceroba_p2_knocked_down
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    image_index = 0
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    image_speed = 1
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}
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with (obj_petal_generator_phase_2)
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    fade_out = true
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with (obj_heart_battle_fighting_yellow_final)
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    can_shoot = true
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scr_battle_box_resize_midfight
scr_battle_box_resize_midfight

function scr_battle_box_resize_midfight() //gml_Script_scr_battle_box_resize_midfight { if instance_exists(obj_dialogue_box_battle_transformation_any) { with (obj_dialogue_box_battle_transformation_any) { battle_box_resize_midfight = true battle_box_target_xscale = argument[0] / sprite_get_width(sprite_index) battle_box_target_yscale = argument[1] / sprite_get_height(sprite_index) if (argument_count > 2) { battle_box_target_x = argument[2] battle_box_target_y = argument[3] } if (abs(image_xscale - battle_box_target_xscale) < 0.01 && abs(image_yscale - battle_box_target_yscale) < 0.01 && abs(x - battle_box_target_x) < 0.1 && abs(y - battle_box_target_y) < 0.1) { var box = obj_dialogue_box_battle_transformation_any global.attack_surface_width = box.sprite_width - 8 global.attack_surface_height = box.sprite_height - 8 global.attack_surface_x = box.x - global.attack_surface_width * 0.5 global.attack_surface_y = box.y - global.attack_surface_height * 0.5 if surface_exists(global.attack_surface) global.attack_surface = surface_create(global.attack_surface_width, global.attack_surface_height) return true; } } } else return false; }
(40, 40)
21
scr_screenshake_battle
scr_screenshake_battle

function scr_screenshake_battle() //gml_Script_scr_screenshake_battle { instance_destroy(obj_screenshake_battle) var screenshake = instance_create(0, 0, obj_screenshake_battle) battle_screenshake_duration = argument[0] battle_screenshake_intensity = argument[1] battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration }
(3, 1)