| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
countdown_current -= 1; |
| 4 |
if (countdown_current > 0) |
| 5 |
{ |
| 6 |
audio_play_sound(snd_chem_countdown, 1, 0); |
| 7 |
alarm[0] = 30;gml_Object_obj_chem_05_maze_puzzle_Alarm_0.gmlif (live_call())
return global.live_result;
countdown_current -= 1;
if (countdown_current > 0)
{
audio_play_sound(snd_chem_countdown, 1, 0);
alarm[0] = 30;
}
else
{
if (puzzle_music == 0)
{
puzzle_music = audio_play_sound(mus_mixin_it_up, 1, 1);
audio_sound_pitch(puzzle_music, 1);
if (global.route == 3)
{
alarm[4] = irandom_range(60, 120);
audio_sound_pitch(puzzle_music, random_range(0.75, 1.25));
}
}
audio_play_sound(snd_chem_go, 1, 0);
draw_puzzle_layer = true;
alarm[1] = 30;
} |
| 8 |
} |
| 9 |
else |
| 10 |
{ |
| 11 |
if (puzzle_music == 0) |
| 12 |
{ |
| 13 |
puzzle_music = audio_play_sound(mus_mixin_it_up, 1, 1); |
| 14 |
audio_sound_pitch(puzzle_music, 1); |
| 15 |
if (global.route == 3) |
| 16 |
{ |
| 17 |
alarm[4] = irandom_range(60, 120); |
| 18 |
audio_sound_pitch(puzzle_music, random_range(0.75, 1.25)); |
| 19 |
} |
| 20 |
} |
| 21 |
audio_play_sound(snd_chem_go, 1, 0); |
| 22 |
draw_puzzle_layer = true; |
| 23 |
alarm[1] = 30; |
| 24 |
} |