if (puzzle_music != snd_ceroba_staff_lock && audio_is_playing(puzzle_music))
{
alarm[4] = irandom_range(60, 120)gml_Object_obj_chem_05_maze_puzzle_Alarm_4.gmlif (puzzle_music != snd_ceroba_staff_lock && audio_is_playing(puzzle_music)) { alarm[4] = irandom_range(60, 120) audio_sound_pitch(puzzle_music, random_range(0.75, 1.25)) }
audio_sound_pitch(puzzle_music, random_range(0.75, 1.25))
}