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gml_Object_obj_chem_05_maze_puzzle_Alarm_4

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1
if (puzzle_music != 0 && audio_is_playing(puzzle_music))
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{
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    alarm[4] = irandom_range(60, 120);
gml_Object_obj_chem_05_maze_puzzle_Alarm_4.gml

if (puzzle_music != 0 && audio_is_playing(puzzle_music)) { alarm[4] = irandom_range(60, 120); audio_sound_pitch(puzzle_music, random_range(0.75, 1.25)); }
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    audio_sound_pitch(puzzle_music, random_range(0.75, 1.25));
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}