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gml_Object_obj_chujin_npc_Create_0

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1
event_inherited()
2
up_sprite = 910
3
right_sprite = 910
4
down_sprite = 910
5
left_sprite = 910
6
up_sprite_idle = 61
7
right_sprite_idle = 910
8
down_sprite_idle = 910
9
left_sprite_idle = 910
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action_sprite = false
11
scene = 0
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x_dest[0] = x
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y_dest[0] = y
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actor_speed = 3
15
axis_override = "nothing"
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end_direction = "down"
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walk_collider = -4
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npc_direction = "down"
19
npc_voice_sfx = 626