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gml_Object_obj_clovsleep_Alarm_3

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1
shake = false
2
alarm[4] = 45
alarm[4]

y = obj_pl.y x = obj_pl.x sprite_index = spr_pl_down path_start(pt_pljump, 4, path_action_stop, false) audio_play_sound(snd_playerjump, 1, 0) alarm[5] = 15