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gml_Object_obj_dalv3_Create_0

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1
script_execute(gml_Script_scr_depth, 0, 0, 0, 0, 0)
2
direction = 270
3
waiter = 1
4
fadein = false
5
fadeout = false
6
fade_kill = false
7
spritelock = true
8
npc_walking = false
9
going_through_door = false
10
no_loop_autowalk = false
11
no_loop_destination_dalv = false
12
no_loop_sound = false
13
obj_pl.player_mode = "Normal"
14
obj_pl.image_alpha = 1
15
x = 160
16
y = 130