| 1 | if (cloak_direction == 1 && sprite_index == spr_dalv_body_open) |
| 2 | { |
| 3 | image_speed = 0; |
| 4 | image_index = image_number - 1; |
| 5 | cloak_out = true; |
| 6 | } |
| 7 | else if (cloak_direction == 2) |
| 8 | { |
| 9 | with (obj_background_battle_parent) |
| 10 | { |
| 11 | custom_fade_direction = "in"; |
| 12 | custom_fade_alpha = 0; |
| 13 | custom_fade_rate = 0.05; |
| 14 | } |
| 15 | with (obj_dialogue_box_battle_transformation_any) |
| 16 | event_user(0); |
| 17 | cloak_direction = 0; |
| 18 | } |