1 | script_execute(gml_Script_scr_battle_load) |
2 | script_execute(gml_Script_scr_determine_death_count_yellow) |
3 | instance_destroy() |
4 | switch global.battle_enemy_name |
5 | { |
6 | case "flowey": |
7 | room_goto(rm_battle_flowey Flowey - Phase 1 Battle Room) |
8 | break |
9 | case "flowey2": |
10 | room_goto(rm_battle_flowey_phase_2 Flowey - Phase 2 Battle Room) |
11 | break |
12 | default: |
13 | room_goto(rm_battle Battle room) |
14 | break |
15 | } |
16 | |
17 | instance_create(x, y, obj_battle_fade_in_screen) |