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gml_Object_obj_decibat_head_Create_0

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1
starting_point_x = x
2
starting_point_y = 126
3
draw_position_x = starting_point_x
4
draw_position_y = starting_point_y
5
damage_disjoint_x = 0
6
damage_disjoint_y = 0
7
damage_disjoint_count = 0
8
no_loop_damage_disjoint_count = false
9
increase_image_alpha = true
10
battle_start = false
11
image_speed = 0
12
image_index = 0