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gml_Object_obj_dimensional_satchel_Step_0

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if (window == 0)
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{
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    if (keyboard_multicheck_pressed(0) && scr_interact
scr_interact

function scr_interact() //gml_Script_scr_interact { if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state) { var pl_dir = obj_pl.direction var pl_x = 0 var pl_y = 0 var check_distance_x = 0 var check_distance_y = 0 switch pl_dir { case 0: pl_x = obj_pl.bbox_right pl_y = obj_pl.bbox_top + 1 check_distance_x = 20 break case 180: pl_x = obj_pl.bbox_left pl_y = obj_pl.bbox_top + 1 check_distance_x = -20 break case 90: pl_x = obj_pl.x pl_y = obj_pl.bbox_top check_distance_y = -20 break case 270: pl_x = obj_pl.x pl_y = obj_pl.bbox_bottom check_distance_y = 20 break } if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false) return true; } }
())
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        window = 1
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}
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if (window == 1)
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{
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    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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    with (msg)
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    {
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        message[0] = "* (Pick up the Dimensional#  Satchel?)"
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        ch_msg = 0
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        ch[1] = "Yes"
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        ch[2] = "No"
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        if (outcome == 1)
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        {
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            message[1] = "* (You got the Dimensional#  Satchel!)"
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            global.player_has_satchel = true
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            audio_play_sound(snd_success, 1, 0)
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            instance_destroy(other)
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        }
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        if (outcome == 2)
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        {
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            global.dialogue_open = false
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            other.window = 0
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        }
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    }
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}