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gml_Object_obj_dunes_18_dynamic_music_Other_5

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1
if (!instance_exists(obj_transition))
2
{
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    music_in_battle = true
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    return;
5
}
6
scr_audio_fade_out
scr_audio_fade_out

function scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out { var snd = argument0 var fade_len = argument1 if (!audio_is_playing(snd)) return false; audio_sound_gain(snd, 0, fade_len) if instance_exists(obj_audio_fade_helper) { with (obj_audio_fade_helper) { if (audio_to_fade == snd) return false; } } with (instance_create(0, 0, obj_audio_fade_helper)) audio_to_fade = snd }
(mus_dunes_cave_outdoors, 600)
7
audio_sound_gain(obj_radio.current_song, 1, 300)