1 |
script_execute(gml_Script_scr_depth, 0, 0, 0, 0, 0) |
2 |
if (instance_exists(obj_dialogue) && talk == true) |
3 |
{ |
4 |
if (obj_dialogue.cutoff == string_length(obj_dialogue.message[obj_dialogue.message_current])) |
5 |
{ |
6 |
image_speed = 0 |
7 |
image_index = 0 |
8 |
} |
9 |
else |
10 |
image_speed = 0.2 |
11 |
} |
12 |
if (((keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} () == true) || next == true) && talk == 0) |
13 |
{ |
14 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
15 |
talk = 1 |
16 |
switch global.sideNpc[5] |
17 |
{ |
18 |
case 0: |
19 |
with (msg) |
20 |
{ |
21 |
portrait = false |
22 |
sndfnt = 99 |
23 |
message[0] = "* Oh, are you hiding from# Dalv too?" |
24 |
message[1] = "* There isn't much room but# you're welcome to join me!" |
25 |
message[2] = "* I know lots of games# to kill time!" |
26 |
message[3] = "* How about we play count# the dust!" |
27 |
message[4] = "* We see who can count# the most dust before# getting bored!" |
28 |
message[5] = "* Ready? Go!" |
29 |
} |
30 |
global.sideNpc[5] = 1 |
31 |
global.cutscene = true |
32 |
break |
33 |
case 1: |
34 |
with (msg) |
35 |
{ |
36 |
portrait = false |
37 |
sndfnt = 99 |
38 |
message[0] = "* Thirty-three, thirty-four,# thirty-five..." |
39 |
} |
40 |
global.sideNpc[5] = 2 |
41 |
next = false |
42 |
break |
43 |
case 2: |
44 |
with (msg) |
45 |
{ |
46 |
portrait = false |
47 |
sndfnt = 99 |
48 |
message[0] = "* Seventy-eight, seventy-nine..." |
49 |
} |
50 |
global.sideNpc[5] = 3 |
51 |
next = false |
52 |
break |
53 |
case 3: |
54 |
with (msg) |
55 |
{ |
56 |
portrait = false |
57 |
sndfnt = 99 |
58 |
message[0] = "* ACHOO!" |
59 |
message[1] = "* Oh dear... I lost# count..." |
60 |
message[2] = "* I guess you win then!" |
61 |
} |
62 |
global.sideNpc[5] = 4 |
63 |
next = false |
64 |
global.cutscene = false |
65 |
break |
66 |
case 4: |
67 |
with (msg) |
68 |
{ |
69 |
portrait = false |
70 |
sndfnt = 99 |
71 |
message[0] = "* Is it dusty in here# or is it just me?" |
72 |
} |
73 |
break |
74 |
} |
75 |
|
76 |
} |
77 |
if ((!instance_exists(obj_dialogue)) && talk == true) |
78 |
{ |
79 |
talk = false |
80 |
if (global.sideNpc[5] < 3) |
81 |
alarm[0] = 30 |
82 |
if (global.sideNpc[5] == 3) |
83 |
alarm[1] = 10 |
84 |
} |