| 1 |
script_execute(scr_depth, 0, 0, 0, 0, 0); |
| 2 |
if (instance_exists(obj_dialogue) && talk == true) |
| 3 |
{ |
| 4 |
if (obj_dialogue.cutoff == string_length(obj_dialogue.message[obj_dialogue.message_current])) |
| 5 |
{ |
| 6 |
image_speed = 0; |
| 7 |
image_index = 0; |
| 8 |
} |
| 9 |
else |
| 10 |
{ |
| 11 |
image_speed = 0.2; |
| 12 |
} |
| 13 |
} |
| 14 |
if (((keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () == true) || next == true) && talk == 0) |
| 15 |
{ |
| 16 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 17 |
talk = 1; |
| 18 |
switch (global.sideNpc[5]) |
| 19 |
{ |
| 20 |
case 0: |
| 21 |
with (msg) |
| 22 |
{ |
| 23 |
portrait = false; |
| 24 |
sndfnt = 99; |
| 25 |
message[0] = "* Oh, are you hiding from# Dalv too?"; |
| 26 |
message[1] = "* There isn't much room but# you're welcome to join me!"; |
| 27 |
message[2] = "* I know lots of games# to kill time!"; |
| 28 |
message[3] = "* How about we play count# the dust!"; |
| 29 |
message[4] = "* We see who can count# the most dust before# getting bored!"; |
| 30 |
message[5] = "* Ready? Go!"; |
| 31 |
} |
| 32 |
global.sideNpc[5] = 1; |
| 33 |
global.cutscene = true; |
| 34 |
break; |
| 35 |
case 1: |
| 36 |
with (msg) |
| 37 |
{ |
| 38 |
portrait = false; |
| 39 |
sndfnt = 99; |
| 40 |
message[0] = "* Thirty-three, thirty-four,# thirty-five..."; |
| 41 |
} |
| 42 |
global.sideNpc[5] = 2; |
| 43 |
next = false; |
| 44 |
break; |
| 45 |
case 2: |
| 46 |
with (msg) |
| 47 |
{ |
| 48 |
portrait = false; |
| 49 |
sndfnt = 99; |
| 50 |
message[0] = "* Seventy-eight, seventy-nine..."; |
| 51 |
} |
| 52 |
global.sideNpc[5] = 3; |
| 53 |
next = false; |
| 54 |
break; |
| 55 |
case 3: |
| 56 |
with (msg) |
| 57 |
{ |
| 58 |
portrait = false; |
| 59 |
sndfnt = 99; |
| 60 |
message[0] = "* ACHOO!"; |
| 61 |
message[1] = "* Oh dear... I lost# count..."; |
| 62 |
message[2] = "* I guess you win then!"; |
| 63 |
} |
| 64 |
global.sideNpc[5] = 4; |
| 65 |
next = false; |
| 66 |
global.cutscene = false; |
| 67 |
break; |
| 68 |
case 4: |
| 69 |
with (msg) |
| 70 |
{ |
| 71 |
portrait = false; |
| 72 |
sndfnt = 99; |
| 73 |
message[0] = "* Is it dusty in here# or is it just me?"; |
| 74 |
} |
| 75 |
break; |
| 76 |
} |
| 77 |
} |
| 78 |
if (!instance_exists(obj_dialogue) && talk == true) |
| 79 |
{ |
| 80 |
talk = false; |
| 81 |
if (global.sideNpc[5] < 3) |
| 82 |
alarm[0] = 30; |
| 83 |
if (global.sideNpc[5] == 3) |
| 84 |
alarm[1] = 10; |
| 85 |
} |