1 |
current_hp_ed = 1000 |
2 |
max_hp_ed = 1000 |
3 |
last_hp_ed = current_hp_ed |
4 |
current_hp_ed_draw = current_hp_ed |
5 |
ed_attack_stat = 10 |
6 |
ed_defense_stat = 10 |
7 |
current_hp_moray = 900 |
8 |
max_hp_moray = 900 |
9 |
last_hp_moray = current_hp_moray |
10 |
current_hp_moray_draw = current_hp_moray |
11 |
moray_attack_stat = 10 |
12 |
moray_defense_stat = 8 |
13 |
current_hp_ace = 1000 |
14 |
max_hp_ace = 1000 |
15 |
last_hp_ace = current_hp_ace |
16 |
current_hp_ace_draw = current_hp_ace |
17 |
ace_attack_stat = 10 |
18 |
ace_defense_stat = 7 |
19 |
current_hp_mooch = 900 |
20 |
max_hp_mooch = 900 |
21 |
last_hp_mooch = current_hp_mooch |
22 |
current_hp_mooch_draw = current_hp_mooch |
23 |
mooch_attack_stat = 10 |
24 |
mooch_defense_stat = 6 |
25 |
global.current_hp_enemy = current_hp_ed |
26 |
global.max_hp_enemy = max_hp_ed |
27 |
global.last_hp_enemy = last_hp_ed |
28 |
global.current_hp_enemy_draw = current_hp_ed_draw |
29 |
global.enemy_attack_stat = ed_attack_stat |
30 |
global.enemy_defense_stat = ed_defense_stat |
31 |
global.battle_enemy_name_1 = "ed" |
32 |
case_exec = "Nothing" |
33 |
audio_gain_time = 1000 |