1 |
if live_call() |
2 |
return global.live_result; |
3 |
switch scene |
4 |
{ |
5 |
case 0: |
6 |
if (keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} ()) |
7 |
cutscene_advance() |
8 |
break |
9 |
case 1: |
10 |
if (!instance_exists(obj_factory_numpad_overlay)) |
11 |
instance_create(0, 0, obj_factory_numpad_overlay) |
12 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
13 |
scene++ |
14 |
break |
15 |
case 2: |
16 |
if (obj_factory_numpad_overlay.entry_correct == 1) |
17 |
{ |
18 |
event_user(1) |
19 |
audio_play_sound(snd_sliding_door_open, 1, 0) |
20 |
global.sworks_flag[36] = 3 |
21 |
obj_steamworks_factory_02_face.sprite_index = spr_steamworks_38_face_blank |
22 |
alarm[1] = 20 |
23 |
scene = -1 |
24 |
} |
25 |
else if (obj_factory_numpad_overlay.entry_correct == 0) |
26 |
scene++ |
27 |
break |
28 |
case 3: |
29 |
if (!instance_exists(obj_factory_numpad_overlay)) |
30 |
{ |
31 |
scr_cutscene_end() |
32 |
scene = 0 |
33 |
} |
34 |
break |
35 |
} |