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gml_Object_obj_factory_02_numpad_Alarm_1

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1
if (live_call())
2
    return global.live_result;
3
scr_cutscene_end
scr_cutscene_end

function scr_cutscene_end() { global.cutscene = false; obj_pl.alarm[0] = 1; }
();
4
instance_destroy();